Sprint 5 Blog

Hello all! I am Angie Marquez, and this is my work from Sprint 5. This sprint, I was tasked with finalizing the storyboard that my lead game designer, Matt, had created. This storyboard is the cutscene our players will go through before jumping into the tutorial area, so that there's an understanding of why we are where we are. 


This is the first panel! We start off with an open wide shot of our player sleeping in bed and drifting off to sleep. 
Next, we zoom in closer to signify that we are entering dreamland as we drift farther into slumber.


Having a storyboard on hand was great for me to focus on the details of the environment and set the mood/tone for each scene.

The next few panels are a shot of space and the player popping into space, then floating on down to the Sublevel cube that we see in the tutorial once you load into it after the cutscene.



These panels are separated by layers, allowing the lead Designer, Matt, to create small animations of the player moving/floating, and any other necessary elements. I made sure to focus on making it feel dreamy and lonely while floating in space after randomly popping in it...

The 3 panels focus on the sublevel cube and the sudden appearance of a pogo leg on the player as they float down! Giving the players an understanding that this is a dream and we just have a pogoleg, because why not!




I will be updating these with separate layer exportations as well, so that there can be tweaks in the shadow opacity and the legs floating down with simple animations. Once we are about to touch the sublevel cube, we will fade into our next and last panel showing that our player is ready to learn and play the game! But could also be happy with the fact they have ONE pogo leg!


That is all for this sprint! I can't wait to work on wishes and a second storyboard to gain an understanding of other cool things in our game so far! Thank you for reading and I will see you next sprint!













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