Sprint 3 Blog
Hello all, my name is Angie Marquez, and I am the 2D artist for KickBack. This sprint was smooth and not too jampacked. Although I had a hiccup at the end, I'm confident I can get back on track and continue to bring my best to my team. During this sprint, I primarily worked on VFX items for our game.
First, I had to complete the enemy attack to implement in time for our first build. My producer and main designer, Angel and Matt, told me they had chosen one of the concepts I had drawn previously and wanted me to refine it in a 2048x2048 space.
I had a few different refined versions, but this was the final one. There are 4 different paths of electricity, so that in Unity, it will rotate them around and create the electric effects. I hope the glowing effect from my brush doesn't look too odd in the game. Electricity is so fun to draw; the wildness and unpredictability of it are sometimes hard to grasp. I soon found out that drawing from the wrist helps so much for unpredictable but steady lines.
Next up, I created the floating portal to be able to teleport into other levels or areas. I hard reference was used for this one!
After that one was made, I was in charge of creating the poofs that would appear when the player walks and jumps around. This card was confusing for a bit until I spoke with Angel and Matt; all they needed was 4 different cloud puffs into another 2048x2048 so that it would rotate the puffs in Unity.
Thankfully, he did like my rough draft, so I added 2 more layers of animation and shaded it. Exported into individual layers so Unity can do all the animation magic. This one was fun, especially because I love 2D animation, and I was happy I got to create something both Angel and Matt liked!







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