Sprint 2 Blog

Hello, my name is Angie Marquez, and I am the 2D artist for a game named KickBack!! 

In this blog, I'll be talking about my experience so far in Sprint 2 for our game, what I struggled with, what I accomplished, and learned.

To start off, I began with my first card, which was concept art for the attack of Enemy 1. I had a trial-and-error with this card since I wasn't really clear on what the attack was going to look like. I turned in a quick concept of a fireball since I had shown it in my Enemy 1 concept sketch. Turns out that my producer and designer had a different idea!

ENEMY 1 attacks

They had been thinking of orange energy balls to fire from both enemies! (I drew the other concept as soon as I turned in enemy 1 on Jira) I had provided 3 different ones for enemy 1 and 2 for enemy 2. Since Enemy 2 was going to have smaller balls of electricity, I decided to make them less busy than Enemy 1. I want the player to be able to see the design and shape of the electricity, other than just a ball of light, so they understand what the ability is. These will end up being PNG images of the abilities and imported into the game.

ENEMY 2 attacks

Next up were my cards for a "world map" of our game. Initially, I had thought of a detailed drawing of the areas that had been asked for in the description of my card. I also thought of doing a top-down view of the world, like a map you would see in the corner of your game UI. I spoke with my producer, Angel, and designer, Matt, both agreeing with my top-down view. A quick sketch to give an idea of how to lay out our game.



After that, I made a few concepts of cloud buttons for the game. My producer ended up liking one of the designs (which is below), and the gradient I had chosen was perfect! I then made a quick one for settings so that it could be smaller and simpler in the corner of the UI. These were made in Adobe Illustrator and exported as SVG files for the convenience of my game designers and engineers when implementing these. They can adjust the size to their liking without messing up vectors or gradient/quality.

Lastly, I designed the Title and Logo for our game.


This part, I had so many ideas but none at the same time... it was a little difficult for me since it was my first time designing a Title... and creating a font or cool reference in the letters to the game, like most games do. Then, looking at my animator's 2D work for the pogo leg and gun leg, I noticed the flip of the shotgun and imagined it at the top part of a K and the pogo stick part as the bottom part of the K! Ideas started to flow and I thought the B would look intresting as a cloud (if you turn sideways it looks like a cloud too!)


That is all! This was a nice sprint and had a few time management hiccups with other courses, but! 95 cards were finished, and I'm so proud of my team for doing such an amazing job :D
Till next sprint!

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